Here’s a little update on what I’ve been working on during my third year at Escape Studios!
I’ve been developing a Pagoda Incense Burner :D
In 8 Weeks,This piece has gone through countless iterations and really pushed my skills in the best ways possible. It’s been an absolute blast to work on, and it feels great to finally share some progress!
Pipeline:
• Referenced in PureRef
• Modelled in Maya
• Sculpted in ZBrush
• Textured in Substance Painter
• VFX in Ember Gen
• Rendered in Unreal Engine
As for the information :
model tris - 81,051
Uv's - 10.24px/u on one map
Texture size - 4k
Set dressing made using Megascans/Fab