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Pagoda Incense Burner

Here’s a little update on what I’ve been working on during my third year at Escape Studios!

I’ve been developing a Pagoda Incense Burner :D

In 8 Weeks,This piece has gone through countless iterations and really pushed my skills in the best ways possible. It’s been an absolute blast to work on, and it feels great to finally share some progress!

Pipeline:
• Referenced in PureRef
• Modelled in Maya
• Sculpted in ZBrush
• Textured in Substance Painter
• VFX in Ember Gen
• Rendered in Unreal Engine

As for the information :
model tris - 81,051
Uv's - 10.24px/u on one map
Texture size - 4k
Set dressing made using Megascans/Fab

Front view

Front view

side view

side view

 Dragon close up

Dragon close up

Top view

Top view

Photography set front view

Photography set front view

Photography set Side view

Photography set Side view

Photography set just vfx

Photography set just vfx

Unreal engine scene progress setup

Unreal engine scene progress setup

SubstencePainterProgress

SubstencePainterProgress

Roughness map / Metal Map / Normal map / Base Colour map

Roughness map / Metal Map / Normal map / Base Colour map

AoRM Map / Height Map / Normal map / Base Colour map

AoRM Map / Height Map / Normal map / Base Colour map

Substance Final and setup

Substance Final and setup

Maya Pass / Zbrush pass / Retopology pass

Maya Pass / Zbrush pass / Retopology pass

Zbrush / Retop

Zbrush / Retop

Ember Gen setup for incense smoke

Ember Gen setup for incense smoke

References :)

References :)